![]() If cursor is in current cube selection, holding will move selection. if cursor is not on selection when turned on, moving The plane on which it will move on is dependent on which side of the selection your cursor was on when ![]() when on, it will move the selection (cubes not included) to another position. ![]() While in edit mode, physics & collisionĭon't apply (noclip), and key repeat is ON. You can select bits of the map by clicking or dragging your crosshair on theĬubes (using the "attack" command, normally MOUSE1), then use the commandsīelow to modify the selection. ![]() Switches between map edit mode and normal (default key: e). With entity attributes, as zero is always considered to be the first/default value, not 1. Please keep this in mind, especially when dealing Value is 0, the second is 1, the third is 2 and so forth. It is important to know that most start at zero (0) and count upwards from there. Regencapture: Like capture but without a respawn timer and the bases you own regenerate your health, armour and ammo when you stand close.IMPORTANT NOTE: When dealing with array attributes (getting a piece of information from a set of values) Players respawn right away after being fragged.Įfficiency-ctf: Players Spawn with all Weapons, and must fight the enemies to steal the Enemy Flag, and bring it to the alied Flag, after dying, players should wait 5 seconds to respawn.Įfficiency-protect: Like protect mode above, but with weapons, health, and items as in efficiency mode.Įfficiency-hold: Like hold mode above, but with weapons, health, and items as in efficiency mode. Instagib-hold: Like hold mode above, but with weapons, health, and items as in instagib mode.Įfficiency: You spawn with a random subset of ammunition, thus giving you a temporary assignment (especially in team mode) or simply forcing a certain tactical approach on you. Instagib-ctf: Players spawn with 100 Rifle Bullets only, and must fight the enemies to steal the Enemy Flag, and bring it to the allied Flag, after dying, players should wait 5 seconds to respawn. Instagib-protect: Like protect mode above, but with weapons, health, and items as in instagib mode. I nstagib-team: Capture the flag as above, but with weapons, health, and items as in instagib mode. Your only weapons are a Rifle with 100 shots, and your fist - which does for quick frags when up close to your enemy, since it's "rate of fire" is more rapid. Players respawn right away after being fragged (killed). Instagib: Your classic 1-shot-1-kill type of game, no items spawn in this mode - it's just movement and aiming that can keep you alive longer than your enemy. ![]() Collect them and bring them to the enemy base for points. Hold: Hold the flag for a time to score points.Ĭollect: Frag the enemy team to drop skulls. Protect: Touch the enemy flag for points. Your team is continuously awarded points for each base it has currently captured. The goal is to keep certain bases under your control for as long as possible. FFA stands for free-for-all.Ĭapture: Frags are not counted at all. With items spawning, respawning, and players just fragging away. CoopEdit: Cooperative editing Maps in-game.ĬTF: Capture the flag where you must retrieve the enemy flag and return it to your own flag for points.įFA: Your basic FPS-game mode. ![]()
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